CV

Michael R. Martin

Ph.D. Student & Graduate Student Researcher

Department of Computer Science
University of California, Davis

GitHub icon GitHub ResearchGate icon ResearchGate Orchid icon Orchid Google Scholar icon Google Scholar
LinkedIn icon LinkedIn Email icon csemartin[at]ucdavis[dot]edu

About

Michael Martin is a Ph.D Student in Computer Science at the University of California, Davis, and a Graduate Student Researcher at the Visualization & Interface Design Innovation (VIDi) Lab advised by Professor Kwan-Liu Ma. His research is organized around a single core question: how do visual representations behave under the computational, perceptual, and physical constraints imposed by real-time, interactive systems, and how can that behavior be measured and shaped to support interpretability and reliability? He pursues this question through three coupled research directions:

Across these efforts, he adopts an inquiry-driven methodology in which system behavior—such as rendering dynamics, latency, perceptual stability, and failure modes—serves as a primary source of empirical evidence, enabling representational assumptions to be tested directly through execution.

Current Research

Mechanistic Interpretability preview

Mechanistic Interpretability of Structured Signals in Generative Vision Systems

Examining how structured perturbations propagate through generative vision models to expose internal mechanisms, feature hierarchies, and robustness properties.

Perturbation Summary

AIVER preview

Neural Representations for Interactive Exploration of Complex Volumetric Data

Developing neural scene and field representations that support interactive analysis and visualization of high-dimensional volumetric datasets.

AIVER Summary

ProneVR preview

Embodied XR Systems for Immersive Interaction

Designing embodied XR systems that integrate real-time graphics, spatial audio, and intelligent agents for immersive interaction and therapeutic applications.

ProneVR Summary

Education

Ph.D. Student, Computer Science — University of California, Davis, CA (Sept 2025 – Present)
Visualization & Interface Design Innovation (VIDi) Lab
Advisor: Dr. Kwan-Liu Ma
Research Assistanceship and Excellence Graduate Fellowship
Coursework (UC Davis): Explainable AI with Visualization, Computer & Information Security

B.Sc., Computer Science & Engineering (Major); Digital Interactive Game Design (Minor) University of Nevada, Reno (Aug 2020 – May 2025)
GPA: 3.69 / 4.00 | NASA Undergraduate Fellowship
Cross-listed Coursework: Computer Graphics, Virtual Reality, Pattern Recognition, Human-Computer Interaction, Advanced Game Design, Game Engine Architecture, Big Data

Research & Professional Experience

Ph.D. Graduate Student Researcher, UC Davis Fellowship, Visualization & Interface Design Innovation (VIDi) Lab, University of California, Davis, CA, September 2025 – Present
Advisor: Dr. Kwan-Liu Ma

NASA Undergraduate Research FellowNevada NASA Space Grant, Desert Research Institute (DRI), Reno, NV & University of Nevada, Reno, NV, May 2024 – August 2025

Researcher & Software Developer – Science & Mathematics of AI Modeling for Research and Technology (SMART) Laboratory, Desert Research Institute, Reno, NV, May 2023 – August 2025

Research Assistant – Organic Analytical Lab, Desert Research Institute, NV, May 2022 – May 2023

Research Intern – Robotics Laboratory, University of Nevada, Reno, NV, October 2018 – May 2019
Advisor: Dr. Monica Nicolescu

Selected Publications & Preprints


Additional Peer-Reviewed Publications


Selected Talks & Presentations


Research Proposals


Other Conference Publications

Final Technical Reports

Selected Projects & Systems

Grants & Fellowships

Honors & Awards

Teaching Experience

Technical Skills

Programming Languages C#, C++, Python, Java, JavaScript, Lua, GDScript, ActionScript, SQL, Scheme, Arduino C++, Assembly
Computer Graphics & Visualization OpenGL, GLFW, SOIL2, Assimp, Ogre3D; Unity (animation, UI), Blender (3D modeling, sculpting, texturing); Shaders, Scene Graphs, Matrix Stacks, Texture Handling, Lighting Calculation, Callback Functions Handling, OpenGL Context Creation.
Virtual Reality & Interactive Systems Unity (C#, C++), Godot, Roblox Studio (Lua), Love2D (Lua); systems-level implementation of raycasting, physics-based simulation, real-time feedback environments, AI behavior trees, acoustic modeling
AI / Machine Learning PyTorch, TensorFlow, scikit-learn; Deep Learning (CNN, LSTM), Ensemble Methods (Random Forest, Decision Trees), Algorithmic AI (A*, MinMax), Explainable AI (XAI)
Data & Scientific Computing Pandas, NumPy, NoSQL, JSON; predictive modeling, big data analytics, pattern recognition, time-series analysis
Music, Acoustics Simulation, and Sound Design Unity (C#), Lua, Ableton Live, Audacity, Logic Pro, FL Studio; 3D spatial audio scripting, real-time sound rendering, environmental acoustics, and acoustic raycasting; procedural audio generation, UI-triggered audio events, and spatial sound design.
Web & Full-Stack Development HTML, CSS, JavaScript, Svelte, SvelteKit, Firebase, Cloudflare; responsive interfaces, authentication, and cloud storage integration
IDE / Development Tools GitHub, Visual Studio, VS Code, Jupyter Notebook, Google Colab, Spyder
Operating Systems Linux/Unix, macOS, Windows
Cloud / API Integration Google Cloud Vision API, SightEngine

Professional Affiliations

Professional Development

Contact

GitHub: MichaelMartinTech

ResearchGate: M-Martin-10

Orchid: 0009-0001-1528-9965

Google Scholar: View Profile

LinkedIn: martin-portfolio

Email: csemartin[at]ucdavis[dot]edu